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We believe that the LearnMore App belongs in our educational system, helping to teach and inspire kids about the science of each invention and discovery along with the history and story of each inventor in a fun, interactive and enjoyable way. We want to get the game into as many schools and educational organizations as we can. Read more

Inventors and Inventions

Everyday life is constantly changing and improving thanks to the ingenious ideas of famous inventors past and present. What once seemed impossible is now possible thanks to the creations and contributions of the inventors featured in our project. These and so many other famous inventors and their creations have changed the course of human history.
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LearnMore App Kickstarter Campaign

These are exciting times for the Revolution eMedia team! For quite some time now we have been working  to develop an incredible App that brings ‘Augmented Reality’ to science and history education.  For several years now, we have been deeply involved in immersive media like Augmented Reality (AR) and Virtual Reality (VR), and we are confident in our ability to maximize the learning experience, encourage engagement, and stimulate imaginations of all ages. more

Types of Augmented Reality

Augmented Reality is an expertise that adds a computer-assisted contextual layer of information over the real world creating an augmented or enhanced reality. Its elements are augmented by a computer generated sensory such as graphics, video, sound or GPS data. With the help of advanced augmented reality, information about the surrounding real world becomes digitally manipulative and interactive.

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Augmented Reality in Education and Training

Augmented Reality (AR) which is a technology that superimposes computer-generated images on top of real world views is gaining traction in educational applications. This technology has great potential for educational outcomes and is proving to be a useful training tool where simulation skills development and training are needed. Although AR is not new, its application to education and training are just beginning to be explored. It is particularly relevant to education since it aligns well with concepts of constructivist and situated learning.

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Augmented Reality from the USA

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